| ▲ | turnsout 36 minutes ago | |
It also becomes important for rendering glass and other highly refractive substances. Some conventional RGB rendering engines can mimic dispersion, but with spectral rendering you get it "for free." | ||
| ▲ | rf15 11 minutes ago | parent [-] | |
You would still need to provide extra logic/data to do dispersion/refraction curves for materials, it's hardly "for free" | ||