| ▲ | kaoD an hour ago | |
Sorry, let me clarify, the terms are used imprecisely. Some people use "raytracing" only for the ray intersection technique, but some people (me included, in the post above) consider it an umbrella term and raymarching, path tracing, etc. only as specific techniques of raytracing. So what I meant is "'raymarching' is not 'raytracing in shaders' but just a technique of raytracing, in shaders or not". I was not correcting OP, just adding clarifications on top. > Raymarching can be polygon based, if you want But not polygon-intersection-based, it'd still be a SDF (to an implicit polygon). | ||