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jaccola 13 hours ago

This is potentially a lot more useful in creation pipelines than other demos (e.g. World Labs) if it uses explicit assets rather than a more implicit representation (gaussians are pretty explicit but not in the way we are used to working with in games etc...).

I do think Meta has the tech to easily match other radiance field based generation methods, they publish many foundational papers in this space and have Hyperscape.

So I'd view this as an interesting orthogonal direction to explore!

schmichael 13 hours ago | parent [-]

Thanks! That’s some nuance I absolutely missed