| ▲ | ranyume 13 hours ago |
| I'd call this 3DAssetGen. It's not a world model and doesn't generate a world at all. Standard sweat-and-blood powered world building puts this to shame, even low-effort world building with canned assets (see rpg maker games). |
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| ▲ | wkat4242 13 hours ago | parent | next [-] |
| It's not really a world no. It generates only a small square by the looks of it. And a world built out of squares will be annoying. Still, it's a first effort. I do think AI can really help with world creation, which I think is one of the biggest barriers to the metaverse. When you see how much time and money it costs to create a small island world called GTA.. |
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| ▲ | ranyume 12 hours ago | parent | next [-] | | Last time I checked, the metaverse was all about people collaborating in the making of a shared world, and we already have this. Examples include minecraft and vrchat, both of which are very popular metaverses. I don't see how not having bot content generation is a barrier? Then, let's say people are allowed to participate in a metaverse in which they have the ability to generate content with prompts. Does this mean they're only able to build things the model allows or supports? That seems very limiting for a metaverse. | |
| ▲ | Duralias 8 hours ago | parent | prev [-] | | I guess that doesn't matter in games where the world ultimately doesn't matter, it will be better procedural generation, but personally I adore games where the developers actually put effort into designing a world that is interesting to explore, where things are deliberately placed for story or gameplay mechanics reasons. But I suppose AI could in theory reach the point where it understand the story/theme and gameplay of a game while designing a world. But when anyone can generate a huge open world, who really cares, is the same as it is now, gotta make something that sticks out from the crowd, something notable. |
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| ▲ | 11 hours ago | parent | prev | next [-] |
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| ▲ | ipsum2 11 hours ago | parent | prev [-] |
| Nowhere in the page does it state that's it's a world model. |
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| ▲ | apsurd 11 hours ago | parent [-] | | It's called world gen. I know nothing about games and game development, but comments INSTA-sticking up for bigCo is increasingly hilarious to me. | | |
| ▲ | ipsum2 7 hours ago | parent | next [-] | | World generation is different than world modeling. It's like java versus javascript. I'm not sure why I bother with technical discussion on hacker news anymore. | | |
| ▲ | apsurd 7 hours ago | parent [-] | | My comment was too snarky. I take your point. Based on the discussion this capability is closer to a really cool automated asset pack than "building 3D worlds". My understanding of world modeling is towards AGI, and you're saying nobody implied this is world modeling. You're right. But the criticism is that it's closer to 2D asset packs than it is to 3D worlds and you're being overly charitable to Meta and underly charitable to the community response. edit: this is just my over sharing of why i downvoted you. I didn't intent for you to feel dismissed. |
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| ▲ | 8 hours ago | parent | prev | next [-] | | [deleted] | |
| ▲ | 10 hours ago | parent | prev [-] | | [deleted] |
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