| ▲ | Spivak 5 hours ago |
| Why not just make a performant ARM device? Apple demonstrated to the world that it can be extremely fast and sip power. |
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| ▲ | jsheard 5 hours ago | parent [-] |
| Sure, but Apple isn't selling their silicon to anyone else and Valve, successful as they are, don't have Apples money and economy-of-scale to throw at designing their own state-of-the-art CPU/GPU cores and building them on TSMCs state-of-the-art processes. Valve will have to roll with whatever is available on the open market, and if that happens to suck compared to Apples stuff then tough shit. |
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| ▲ | Guillaume86 4 hours ago | parent [-] | | I'm definitely dreaming but I think it could be a win-win situation if Apple decided to licence its chips to Valve: the resulting handheld and VR headsets would be power/efficiency monsters and PC devs would finally have a good reason to target ARM, which could finally bring native PC gaming to MACs. | | |
| ▲ | jsheard 3 hours ago | parent [-] | | The Nintendo Switch already provides >160 million reasons for gamedevs to care about native ARM support, but that hasn't moved the needle for the Mac. Being ARM-based is the least of its problems, the problem is that it's a relatively tiny potential market owned by a company which is actively hostile to the needs of game developers. | | |
| ▲ | Guillaume86 3 hours ago | parent [-] | | The switch is underpowered to the point that most A(AA) games cannot run on it without a ton of effort and compromise, an M chip powered device would be a different story. But anyway it's never going to happen, just daydreaming about a perfect gaming setup... |
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