| ▲ | Froztnova 10 hours ago | |
I'm not sure if it's the proper method, but I actually did implement parallax in my project, though I just did it by essentially creating a layer which I marked as parallax and then had my game draw it with a parallax offset from the rest of the map depending on the camera position. https://doc.mapeditor.org/en/latest/manual/layers/#parallax-... These docs do seem to go more in depth about the canonical values related to parallax that Tiled offers though. | ||