| ▲ | lloydatkinson 7 hours ago | |
I wonder how long before someone hooks up AI image generation for the scenes with this. It could either be very tastefully done or complete slop. Probably the second option. | ||
| ▲ | VikingCoder 34 minutes ago | parent | next [-] | |
It exists https://dzlab.github.io/notebooks/flax/vision/diffusion/2023... | ||
| ▲ | lkramer 7 hours ago | parent | prev | next [-] | |
In the early days of LLMs I tried it, but it was kinda terrible, and I also realised that the fun of these games, like reading a book, was the imagining of the action. Take that away and they are very simple puzzle games | ||
| ▲ | foobarian 7 hours ago | parent | prev | next [-] | |
There was a game I remember from the 80s that had such a (to me) tasteful background of still images to go with the text adventure; Time and Magik trilogy on Atari ST. [1] [1] https://www.mobygames.com/game/28812/time-and-magik-the-tril... | ||
| ▲ | vunderba 7 hours ago | parent | prev | next [-] | |
There have been a couple attempts at this kind of thing (same with AI generation of images from pages of Choose-Your-Own-Adventure books). It's more a gimmick than anything particularly useful. Might even distract if the image embellishes from the original description leading players down the wrong path for solving a puzzle. | ||
| ▲ | SoKamil 7 hours ago | parent | prev | next [-] | |
> It could either be very tastefully done or complete slop. It really depends on the creator. A slop is a side effect of the fact that the entry barrier has been much lowered. Previously you at least had to put some effort into learning the craft before showing that to the world. | ||
| ▲ | tellmehowto 7 hours ago | parent | prev [-] | |
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