| ▲ | pjmlp 12 hours ago |
| > for good performance, Firefox should be avoided Oh well. Then again, the demo is only usable for those with existing assets. |
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| ▲ | nottorp 12 hours ago | parent | next [-] |
| > for good performance, Firefox should be avoided Can't, for privacy reasons. |
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| ▲ | dsnr 11 hours ago | parent | prev [-] |
| I wonder what’s wrong with Firefox? What is the bottleneck? The JavaScript engine? I’m guessing the thing is compiled to wasm anyway. |
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| ▲ | voxic11 11 hours ago | parent [-] | | The bottleneck is webgl. I'm not sure why exactly but firefox is pretty well known to have significantly worse webgl performance than can be achieved with chrome. | | |
| ▲ | lukan 11 hours ago | parent | next [-] | | "I'm not sure why exactly" I would guess because the GPU world is messy and full of broken drivers full of hacks and workarounds, so it is rather a miracle that FF works so good, with the few engineers they have left. (If you are on a chrome based browser, open chrome://gpu to get a glimpse into the work they have been doing just for your GPU and plattform) | | |
| ▲ | pjmlp 10 hours ago | parent [-] | | Which is why sadly Web 3D never took off beyond ecommerce and visualisation tooling, with game studios rather focusing on streaming. While on native games the engine can workaround the driver issues, Web 3D APIs are at the mercy of the browser sandbox, where studios don't have access to possible workarounds due to lack of feedback on API performance. |
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| ▲ | Aeolun 11 hours ago | parent | prev [-] | | It’s RA2. If we could run it on a P2, then surely we can run it in a modern browser even on pure CPU? | | |
| ▲ | dsnr 10 hours ago | parent | next [-] | | Exactly what I was thinking. Minimum specs:
Memory: 4GB (8GB recommended) The original ran on 128 MB or even less. | | | |
| ▲ | pjmlp 10 hours ago | parent | prev [-] | | Probably even with pure software rendering in WebAssembly, most likely. |
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