| ▲ | Venn1 6 hours ago | |
This week we closed the doors on our Linux gaming podcast, which has run continuously for the past 13 years. No fuss, no drama. With the announcement of Steam Machine II (we also covered the original launch), it just seemed like the right time. Proton has evolved to the point where most things work out of the box. Few people are bothering with native support, and it’s become difficult to find new things to cover. It really feels like everything is lined up for the year of Linux in the living room, and it’s great to see. | ||
| ▲ | J_McQuade 5 hours ago | parent | next [-] | |
I never listened to the podcast, but I see where you're coming from and thanks for doing it anyway. Twenty years ago I was in university and had a Debian install on a cheap-ass Acer laptop and I managed to get exactly two and a half games working under Wine: the first two Fallouts and about three hours of Civ IV before crash. Getting games to run at all was A THING so a podcast for that makes a lot of sense. Today I have a full-time job and deleted the Windows partition from my expensive PC about three years ago... pretty much every game I've ever wanted to play since then has just WORKED. Better than on modern Windows, even. Not a lot to talk about there, I guess. One thing I wish is that Valve could publish a 'Proton spec' that people could build against to ensure compatibility, but I imagine that that this would be an IP nightmare. | ||
| ▲ | pabs3 4 hours ago | parent | prev | next [-] | |
Can we have a link to the podcast? | ||
| ▲ | abnercoimbre 6 hours ago | parent | prev [-] | |
Wait, what was the reason for winding down the podcast? > Few people are bothering with native support Was the podcast an attempt to increase porting efforts to Linux? But Proton (and now Steam Machine II) took the wind out of your sails? | ||