| ▲ | ckozlowski 9 hours ago |
| This Microsoft response reminds me of the 2018 Blizzcon event, where the Diablo Immortal developer challenged the audience with "Do you guys not have phones?" when the audience asked if the game was coming to PC. Then - like now - it seemed that they couldn't understand that what they made was not what their customers wanted. |
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| ▲ | crote 8 hours ago | parent | next [-] |
| Don't forget the audience member who literally asked if it was a joke - and got cheers and applause from the rest of the audience. It was probably one of the biggest PR disasters in gaming history - and it does seem like the AI CEOs have been taking quite a bit of inspiration from it. |
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| ▲ | xeonmc 5 hours ago | parent [-] | | I think the intent is to provide a sense of pride and accomplishment when rivaling the same monetary dedication on the mobile platform comparable to the PC counterpart. You think you want bread, but you don’t: we are making subscription-based cake available which is better in every way. | | |
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| ▲ | markus_zhang 4 hours ago | parent | prev [-] |
| My thought exactly. From hindsight, Diablo immortal is not a bad game, but that moment was really…not great. I guess the guy knew that phone games were getting momentum but unfortunately that specific group of users in Blizzcon didn’t want a phone game. |
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| ▲ | Grimblewald an hour ago | parent | next [-] | | I think if they'd teased a phone game it would have been well received. From memory, the problem was they teased something much larger/exiting (new diablo, not a chinese arpg reskin) so when the reveal hit everyone was massively let down. I guess this is kind of similar though. what is promised isnt and likely wont be delivered. | |
| ▲ | collinmcnulty 2 hours ago | parent | prev [-] | | I actually think that 2018 was about the time when phone games had very much lost momentum and now are much less exciting than they were circa 2013. By 2018, both the potential and the limitations of phone games were very much understood by the audience. I'd argue that the top of the hype cycle of "maybe phone games will actually become really good" was 2010's Infinity Blade. Clash of Clans came out in 2012, and by 2018 phone games were fully devoid of momentum. |
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