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hadlock 4 hours ago

I've been really impressed with codex so far. I have been working on a flight simulator hobby project for the last 6 months and finally came to the conclusion that I need to switch from floating origin, which my physics engine assumes with the coordinate system it uses, to a true ECEF coordinate system (what underpins GPS). This involved a major rewrite of the coordinate system, the physics engine, even the graphics system and auxilary stuff like asset loading/unloading etc. that was dependent on local X,Y,Z. It even rewrote the PD autopilot to account for the changes in the coordinate system. I gave it about a paragraph of instructions with a couple of FYIs and... it just worked! No major graphical glitches except a single issue with some minor graphical jitter, which it fixed on the first try. In total took about 45 minutes but I was very impressed.

I was unconvinced it had actually, fully ripped out the floating origin logic, so I had it write up a summary and then used that as a high level guide to pick through the code and it had, as you said, followed the instructions to the letter. Hugely impressive. In march of 2023 OpenAI's products struggled to draw a floating wireframe cube.