| ▲ | emmanueloga_ 5 hours ago | |
Tried writing an electrostatic particle simulator in Turbo Pascal 7 with BGI as a teen, a handful of particles before it crawled. Then saw a galaxy collision sim on a CD-ROM magazine disc handling thousands of bodies smoothly. Thought it was assembly tricks.. now I'm sure it's algorithmic (avoiding N**2 runtime) but never dug into the specifics. Are charges vs gravity sims essentially the same n-body problem? | ||
| ▲ | wcrossbow 4 hours ago | parent [-] | |
They might have been using the fast multipole expansion method | ||