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SchemaLoad 4 hours ago

Depends if your goal is artistic or functional. Blender is good if you are trying to make character models, etc. It's not great when you are trying to make a part that has to fit something in the real world and after printing you discover one step half way through needs to be 1mm shorter.

ehnto 2 hours ago | parent [-]

It does take a different set of skills to regular CAD, but I haven't found it that bad for simple 3D printed models that need to be dimensionally accurate.

I have used it to make quite a few functional prints, with the help of making sure my scene units are correct and a CAD plugin.

SchemaLoad 2 hours ago | parent [-]

I haven't tried any of the cad plugins for blender, but I'm not sure how you would retroactively change dimensions in blender. It's usually simple enough to create features to a certain size, but if you need to change them later it becomes significantly difficult.

If I put some holes in something that are 1mm from the edge, but then I print it and see it doesn't line up and needs to be 1.5mm, in Fusion I can just change one number and it all updates. Doing the same thing in blender would likely be very difficult.