| ▲ | denkmoon 8 hours ago |
| Mad salt. Imagine a fully grown man having a toddler tantrum. "If I can't play/win/get my way, nobody can" type mentality. It's also a method of coercion. Give me mod status or I'll DDOS your server and destroy your community. The other half comes from sever operators ddosing their competition. There is a lot of money to be made from paid cosmetics, ranks, moderator (demi-tyrant) status, etc on custom servers. |
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| ▲ | redwall_hp 5 hours ago | parent | next [-] |
| "Game servers" also doesn't just mean Timmy's Minecraft server. It's big commercial games. Final Fantasy XIV keeps getting hammered, likely Aisuru, off and on since at least September. https://na.finalfantasyxiv.com/lodestone/news/detail/6b56814... |
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| ▲ | hx8 4 hours ago | parent [-] | | For some scale, Final Fantasy XIV makes about $65 million in annual revenue (and decreasing). | | |
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| ▲ | sabatonfan 5 hours ago | parent | prev | next [-] |
| What you are saying fits perfectly well in minecraft communities. Are you mentioning the minecraft community by your message or any other gaming communities too |
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| ▲ | baxtr 4 hours ago | parent | prev | next [-] |
| Games continue beyond the Games themselves... |
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| ▲ | alickz 5 hours ago | parent | prev [-] |
| >There is a lot of money to be made from paid cosmetics, ranks, moderator (demi-tyrant) status, etc on custom servers. Anyone have any idea how much a 15 Tbps DDoS attack would cost? Thousands of dollars? Tens of thousands? |
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| ▲ | hansvm 5 hours ago | parent | next [-] | | Ballpark math says you could sustain it for half an hour on Hetzner for $5k-$6k (only from 1500 IPs though), at least if your account didn't get banned first and you're halfway decent at network programming. I have no idea what a proper botnet like this costs though or how large the profit margins are. | | |
| ▲ | anamexis 4 hours ago | parent [-] | | Isn't the idea behind botnets that no one is paying for the bandwidth, besides the unsuspecting random people who have fallen victim to malware? I'd imagine the pricing is quite disconnected from the price of "legitimate" bandwidth. But I don't know in what direction. | | |
| ▲ | ocdtrekkie 3 hours ago | parent [-] | | Yeah I assume there's the initial startup cost of successfully managing to infect a large network of devices, and then the cost for any given use is likely "what customers will pay for it". If they are selecting out big money targets and focusing on gaming, I'm guessing the price isn't that high, but they also presumably know interesting a state actor in taking them down either by changing targets or bringing in enough money is bad for business. |
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| ▲ | weq 35 minutes ago | parent | prev | next [-] | | back in '98 i got a 100mb per download limit for $100 on my cable connection. i recall getting DoS'd by someone cause i was a lpb barstard in quake tf. They were kind though, only DoS'd me 90mb as a warning.... Years later, TF2 is getting DoS'd into oblivion, an extorhted by DDoS for hire. Some things change, some things stay the same. | |
| ▲ | asciii 5 hours ago | parent | prev [-] | | I'm wagering something cheap for individual with a lot of bitcoin or crypto laying around |
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