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echelon 12 hours ago

> One other thing I haven’t mentioned is image generation. Is this part of a chatbot product, or a tool in itself? Frankly, I think AI image generation is still more of a toy than a product, but it’s certainly seeing a ton of use. There’s probably some fertile ground for products here, if they can successfully differentiate themselves from the built-in image generation in ChatGPT.

This guy is so LLM-biased that he's missing the entire media gen ecosystem.

I feel like image, video, music, voice, and 3D generation are a much bigger deal than text. Text and code are mundane compared to rich signals.

These tools are production ready today and can accomplish design, marketing, previz, concept art, game assets, web design, film VFX. It's incredibly useful. As a tool. Today.

Don't sleep on generative media.

taherchhabra 11 hours ago | parent [-]

I am building one such tool. Flickpseed.ai Give it a shot

echelon 11 hours ago | parent [-]

Hope you don't mind the unsolicited feedback -

ComfyUI-inspired node graphs are the wrong approach for visual media. Nodes are great for the 1% of artists that get into it, but you really need to build the Adobe / Figma of image and video tools. Not Unreal Engine Blueprint / ComfyUI spaghetti.

ShaderToy and TouchDesigner and Comfy are neat toys, but they're not what the majority of people will use.

We want to mold ideas like clay.

Watch the demos Adobe just gave from their conference two weeks ago. That's what you should build. Something artists and designers and creatives intuit as an extension of themselves. Not a mathematical abacus.