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BoppreH 10 hours ago

Very nice and satisfying, but I would suggest ramping up the difficulty a little faster. I got until lvl 15 by just flipping the obvious areas, taking no more than 2 seconds. It's otherwise very cool and minimalist.

Edit: limiting it to square flips was a great idea. There are just enough moves to make the answer non-obvious (after lvl 15), but not so many possible moves that you get overwhelmed.

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Edit 2: I just remembered I made a similar "game"[1], where you select columns to XOR with other columns and try to reach the target pattern. Use the scroll wheel and shift+wheel to change the pattern and size.

That was actually part of a real research project in optimizing circuits for computing binary finite fields, where the "game" was a sandbox to try different algorithms. The best algorithm was actually found by someone playing in this sandbox and coming up with an efficient strategy.

[1] https://boppreh.com/source/playreduce/

bogdanoff_2 5 hours ago | parent [-]

Thanks! And yeah, I've gotten the suggestion to ramp up difficulty faster from a few people.

Although interestingly some other people in the comments here say they liked how the progression goes.

And that's an interesting little game you made.

And I spent quite some time creating an algorithm and solver to find the par for Unflip. I'm planning to release a blog post about it soon

riffraff 4 hours ago | parent [-]

I think if you make the par visible in the "result screen" and add a "try again" option to "next" this could make it more interesting without the need to ramp up difficulty. I think I solved a few cases with a bunch of random shifts, for example, and may have switched to thinking mode if I was faced with that.