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skydhash 7 hours ago

Just picking on the example:

The plan step is overly focused on the accidental complexity of the project. While the `Specify` part is doing a good job of defining the scope, the `Plan` part is just complicating it. Why? The choice of technology is usually the first step in introducing accidental complexity in a project. Which is why it's often recommended to go with boring technology (so the cost of this technical debt is known). Otherwise go with something that is already used by the company (if it's a side project, do whatever). If you choose to go that route, there's a good chance you're already have good knowledge of those tools and have code samples (and libraries) lying around.

The whole point of code is to be reliable and to help do something that we'd rather not do. Not to exist on its own. Every decision (even little) needs to be connected to a specific need that is tied to the project and the team. It should not be just a receptacle for wishes.

ErrantX 7 hours ago | parent [-]

I wouldn't call that accidental complexity? It's just a set of preferences.

Your last point; feels a bit idealistic. The point of code is to achieve a goal, there are ways to achieve with optimal efficiency in construction but a lot of people call that gold plating.

The setup these prompts leave you with is boring, standard, and something surely I can do in a couple of hours. You might even skeleton it right? The thing is the AI can do it both faster in elapsed time but also, reduces my time to writing two prompts (<2 minutes) and some review 10-15 perhaps?

Also remember this was a simple example; once we get to real business logic efficiencies grow.

skydhash 6 hours ago | parent [-]

It may be a set of preferences for now, but it always grow into a monstrosity when future preferences don't align with current preferences. That's what accidental complexity means. Instead of working on the essential needs (having an admin interface that works well), you will get bogged down with the whims of the platform and technology (breaking changes, bugs,...). It may not be relevant to you if you're planning on abandoning it (switching jobs, side project you no longer care,...).

Something boring and standard is something that keeps going with minimal intervention while getting better each time.

Qworg 3 hours ago | parent | next [-]

Your team's fixed preferences get stored into your .agents.md file so you don't type it over and over.

If you change your preferences, the team refactors.

ErrantX 3 hours ago | parent | prev [-]

I'm going to go out on a limb here and say NextJs with Auth.js is pretty boring technology.

I'm struggling to see what you'd choose to do differently here?

Edit: actually I'll go further and say I'm guiding against accidental complexity. For example Auth.js is really boring technology, but I am annoyed they've deprecated in favour of better Auth - it's not better and it is definitely not boring technology!