| ▲ | ajlaston 5 hours ago | |
I’ve been experimenting with WebGPU and built a benchmark that simulates and renders up to *15,000,000 moving nodes(rectangles)* in real time in the browser. Each node has its own position, velocity, size, and color. All simulation and rendering happens entirely on the GPU: • GPU compute shader updates positions • GPU performs visibility checks • GPU maintains a visibility counter via atomics • Indirect draw calls per chunk • CPU does minimal work (just submits commands) The demo starts at 50,000 nodes, but you can type any number up to ~15M and reset. Warning: This is a GPU stress test. Large node counts may cause slowdowns, thermal spikes, or browser crashes on some hardware. Demo: https://ajlaston.github.io/Nova-Web/ Code: https://github.com/ajlaston/Nova-Web I’d be interested in performance reports across different GPUs, browsers, and platforms. Feedback on the architecture is welcome. | ||
| ▲ | supernes 22 minutes ago | parent [-] | |
Tested it on a RX 7800XT on Chromium 142 (Windows) and it maintains 60fps up to ~6M nodes, very impressive. | ||