| ▲ | rtkwe 11 hours ago | |||||||
The problem is that 2k square is spread across the whole FOV of the headset so when it's replicating a monitor unless it's ridiculously close to your face a lot of those pixels are 'wasted' in comparison to a monitor with similar stats. | ||||||||
| ▲ | MetaWhirledPeas 8 hours ago | parent [-] | |||||||
Totally true, but unlike a real monitor you can drag a virtual monitor close to your face without changing the focal distance, meaning it's no harder on your eyes. (Although it is harder on your neck.) | ||||||||
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