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nick49488171 11 hours ago

2160x2160 in each eye for the headset

moffkalast 10 hours ago | parent [-]

110 deg fov is a bit on the low side but I guess it'll have to do. I hate how 90% of VR headsets are designed to feel like you have binoculars strapped to your face, absolutely zero peripheral vision.

hinkley 9 hours ago | parent [-]

One of the reasons I put off getting corrective lenses for a long time and kept trying to use contacts despite how horrible they make my eyeballs feel, is that I have an extremely wide peripheral vision. I can see my fingers wiggle behind the plane defined by my shoulders, I will react to motion out there.

Having my FoV dumbed down to 90º sounds like hell, especially in a game where we are looking for opponents.

Playing Doom on a widescreen monitor with the FoV modifications made it a lot less annoying. I want that even more today.

lynnharry 6 hours ago | parent | next [-]

Have you tried rimless glasses? I don't think you need eye sight correction for your peripheral vision.

reliabilityguy 8 hours ago | parent | prev [-]

> I can see my fingers wiggle behind the plane defined by my shoulders

I am a bit confused: you can see your shoulders while you are looking forward?

hinkley 5 hours ago | parent | next [-]

The normal human field of vision is about 190°, which mine is just about. If you don’t have a stoop that will catch the front edge of your shoulders. Fingers wiggling with your shoulders slightly overextended is just easier to see than a shoulder shrug.

It’s the amount of compute power that my brain allows for peripheral vision that’s the only unusual thing. But it makes video games feel claustrophobic to an unpleasant degree.

6 hours ago | parent | prev | next [-]
[deleted]
embedding-shape 6 hours ago | parent | prev [-]

> I am a bit confused: you can see your shoulders while you are looking forward?

I can just about see my shoulders when i look forward, I'd probably also say my field of vision to be "the plane of view defined by my shoulders".