| ▲ | cedws 11 hours ago | ||||||||||||||||
Why hasn't Meta tried this given the huge amount of R&D they've put into VR and they had literally John Carmack on the team in the past? | |||||||||||||||||
| ▲ | modeless 11 hours ago | parent | next [-] | ||||||||||||||||
They prioritized cost, so they omitted eye tracking hardware. They've also bet more on standalone apps rather than streaming from a PC. These are reasonable tradeoffs. The next Quest may add eye tracking, who knows. Quest Pro had it but was discontinued for being too expensive. We'll have to wait on pricing for Steam Frame, but I don't expect them to match Meta's subsidies, so I'm betting on this being more expensive than Quest. I also think that streaming from a gaming PC will remain more of a niche thing despite Valve's focus on it here, and people will find a lot of use for the x86/Windows emulation feature to play games from their Steam library directly on the headset. | |||||||||||||||||
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| ▲ | cube2222 11 hours ago | parent | prev | next [-] | ||||||||||||||||
If you mean foveated streaming - It’s available on the Quest Pro with Steam Link. | |||||||||||||||||
| ▲ | jayd16 11 hours ago | parent | prev [-] | ||||||||||||||||
What do you mean? What part have they not tried? | |||||||||||||||||