| ▲ | cortesoft 11 hours ago | |||||||||||||
This looks fantastic. The only negative I see so far it is only monochrome passthrough. The full color passthrough on the Quest 3 is pretty killer, it sucks to go backwards on that. | ||||||||||||||
| ▲ | lloda 21 minutes ago | parent | next [-] | |||||||||||||
I think the passthrough is more useful when there's a VR OS to take advantage of it (map your real room/hands/kb/screen onto VR, let you pin stuff, etc.) and I'm not sure Valve is even planning to do that, or anyone is on the Linux side of things (?) | ||||||||||||||
| ▲ | Zarathruster 11 hours ago | parent | prev | next [-] | |||||||||||||
I guess we're in a minority but I'm in full agreement. Color passthrough really felt like a game-changer, and I've long wished for a more open, non-Meta alternative. Guess we'll be waiting a bit longer | ||||||||||||||
| ▲ | madsushi 10 hours ago | parent | prev | next [-] | |||||||||||||
There's an expansion port on the front with a camera interface, so you could add on better AR cameras. | ||||||||||||||
| ▲ | mavamaarten 10 hours ago | parent | prev [-] | |||||||||||||
I have a quest 2 where the passthrough is laughable. Would you really use it for anything other than getting a glimpse of the outside world? I sure don't, but that may be because of the shitty camera's. But I never saw the appeal of passthrough anyways, isn't the point of a VR headset to see a different reality? Like, not the real world? | ||||||||||||||
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