| ▲ | modeless 13 hours ago | |||||||||||||||||||
Not only would it be a chore to constantly lean in closer to different parts of your monitor to see full detail, but looking at close-up objects in VR exacerbates the vergence-accommodation mismatch issue, which causes eye strain. You would need varifocal lenses to fix this, which have only been demonstrated in prototypes so far. | ||||||||||||||||||||
| ▲ | Fernicia 13 hours ago | parent | next [-] | |||||||||||||||||||
Couldn't you get around that by having a "zoom" feature on a very large but distant monitor? | ||||||||||||||||||||
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| ▲ | whycome 10 hours ago | parent | prev [-] | |||||||||||||||||||
This all sounds a bit like the “better horse” framing. Maybe richer content shouldn’t be consumed as primarily a virtualized page. Maybe mixing font sizes and over sized text can be a standard in itself. | ||||||||||||||||||||