| ▲ | vunderba 13 hours ago | ||||||||||||||||
I can't imagine it exceeding ~1k USD - they've got to at least keep it reasonably competitive with the Meta Quest which is around half that. | |||||||||||||||||
| ▲ | hadlock 12 hours ago | parent | next [-] | ||||||||||||||||
I realize this might not be the case for everyone, but for me, $600 premium is easily worth it to "jailbreak" the meta game store. Steam was here for ~25 years and I expect it to be around in another 25 years. My Quest 1, an absolute Dinosaur of the VR world now, 2019, barely works at this point, is out of support and Meta still haven't open sourced the firmware for it. | |||||||||||||||||
| ▲ | aljgz 13 hours ago | parent | prev | next [-] | ||||||||||||||||
Meta Quest 2 owner here, with all the damage to UX after Oculus was acquired by Meta, I'll lean towards something from steam, even with a 2-3x price tag. I don't think I'm the norm, but probably neither an exception | |||||||||||||||||
| ▲ | lynndotpy 12 hours ago | parent | prev [-] | ||||||||||||||||
I imagine there are a non-negligible amount of us here who looked at the Apple Vision Pro with interest, despite its $3,500+ price tag, only to find out it can't meaningfully be used as a standalone development device. Only question is if 2160px is enough. | |||||||||||||||||
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