Remix.run Logo
vunderba 13 hours ago

I can't imagine it exceeding ~1k USD - they've got to at least keep it reasonably competitive with the Meta Quest which is around half that.

hadlock 12 hours ago | parent | next [-]

I realize this might not be the case for everyone, but for me, $600 premium is easily worth it to "jailbreak" the meta game store. Steam was here for ~25 years and I expect it to be around in another 25 years. My Quest 1, an absolute Dinosaur of the VR world now, 2019, barely works at this point, is out of support and Meta still haven't open sourced the firmware for it.

aljgz 13 hours ago | parent | prev | next [-]

Meta Quest 2 owner here, with all the damage to UX after Oculus was acquired by Meta, I'll lean towards something from steam, even with a 2-3x price tag.

I don't think I'm the norm, but probably neither an exception

lynndotpy 12 hours ago | parent | prev [-]

I imagine there are a non-negligible amount of us here who looked at the Apple Vision Pro with interest, despite its $3,500+ price tag, only to find out it can't meaningfully be used as a standalone development device.

Only question is if 2160px is enough.

daemonologist 11 hours ago | parent [-]

I'm also very interested in this use case, however I suspect 2160 square is going to be great for gaming but insufficient for serious work. It's very comparable to the Quest 3 (lenses too), which is kind of on the level of a giant 1080p monitor.

ehnto 6 hours ago | parent [-]

I somewhat agree except that you can still make the screen however big you want, and the pixel density is the same across the new area.

Clarity has been totally fine for work reading text on, if I were inclined to code in VR that would totally work for me.