| ▲ | pixelpoet 12 hours ago | |||||||||||||||||||
There's an awesome shader on shadertoy that illustrates just how extreme the fovea focus is: https://www.shadertoy.com/view/4dsXzM Linus the shrill/yappy poodle and his channel are less than worthless IMO. | ||||||||||||||||||||
| ▲ | jasonjmcghee 12 hours ago | parent | next [-] | |||||||||||||||||||
When you full screen this, it's crazy how tiny the area that spins is. For me it's like an inch or inch and a half on a 32 inch 4k display at a normal seated position. (If I move my head closer it gets larger, further and it gets smaller) | ||||||||||||||||||||
| ▲ | Night_Thastus 12 hours ago | parent | prev | next [-] | |||||||||||||||||||
Imagine if we could hook this into game rendering as well. Have super high resolution models, textures, shadows, etc near where the player is looking, and use lower LoDs elsewhere. It could really push the boundaries of detail and efficiency, if we could somehow do it real-time for something that complex. (Streaming video sounds a lot easier) | ||||||||||||||||||||
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| ▲ | ehnto 4 hours ago | parent | prev [-] | |||||||||||||||||||
That's quite harsh, and definitely not accurate. | ||||||||||||||||||||