| ▲ | vacuity 2 days ago | |
I could argue on technical aspects, but firstly, how do you square what you're saying with Rust code used in production codebases? Do they not do multithreading, or shared memory, or complex allocation patterns? Sure, Rust is not a silver bullet (nothing is), and it has many pain points, but the picture you're presenting is entirely incongruous with the reality of programs written in Rust. | ||