| ▲ | a96 3 hours ago | ||||||||||||||||||||||
Rewriting it in Rust is the obvious choice. | |||||||||||||||||||||||
| ▲ | kragen 14 minutes ago | parent | next [-] | ||||||||||||||||||||||
Rust compilers are an even bigger dependency than C++ compilers. | |||||||||||||||||||||||
| ▲ | sylware an hour ago | parent | prev | next [-] | ||||||||||||||||||||||
Microsoft rust is not that much worse than c++. That said, it seems some people get nice results at porting from c++ to C using "AI" (LLM?). | |||||||||||||||||||||||
| ▲ | anthk 2 hours ago | parent | prev [-] | ||||||||||||||||||||||
The worst choice. Rust doesn't compile under OpenBSD i386. Dillo runs even on PPC and some m68k platforms. If any, maye FLTK + C. On C++ compilers, clang++ it's much faster than g++ under legacy platforms. Clang uses far less RAM and CPU than GCC while compiling. I know we have no cproc/cparser or tcc for C++, but at least clang it's usable with 1GB of RAM. | |||||||||||||||||||||||
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