| ▲ | TJSomething 4 hours ago | |
It seems like there are two sides to this problem, both of which are hard and go hand in hand. There is the HCI problem of having abstractions are rich enough to handle problems like parsing and scheduling on the GPU. Then you need a sufficiently smart compiler problem of lowering these problems to the GPU. But of course, there's a limit to how smart a compiler can be, which loops back to your abstraction design. Overall, it seems to be a really interesting problem! | ||