| ▲ | mayoff 2 days ago | |
I hate cmake but this is something cmake does well in my experience. I had to write a Godot 4 plugin and Godot has many many header files. I made a project header that #included all the Godot headers, and a single target_precompile_headers directive in CMakeLists was enough to get it working on Mac and Linux (and I think on Windows but I didn’t need to run it on Windows). | ||