| ▲ | dirkderkdurk 2 days ago | |
Way back, before the year 2000, I desperately wanted to make my own stick figure death animations, but I was too lazy, and being in South Africa, we couldn't get any useful software. I did however manage to get Delphi Personal Edition off a cover CD from a magazine grey-imported from up-north. I proceeded to create "TISFAT" (This is Stick Figure Animation Theatre) in Delphi, inventing my own "inverse kinematics" algorithm, quotation marks not only because I had no idea what that was at the time, but I also had no way to look it up, and it was ghastly (the day I found out what atan2 did unlocked everything!). Being a cocky teenager, I thought, "this is great!" and sent it to the local version of "PC Format" magazine and got it on the local coverdisc. That's when I first learnt several very important things about having users! Always -always- version your file formats! Anyway, it somehow made its way onto "the world wide web", and someone set up a forum about it, and a small community built around my bug-ridden app. Then the religious wars of "Pivot vs. TISFAT" started, so I reached out to the author of Pivot just to say I wasn't any part of it, and I'd be keen to add support for the Pivot file format. Later on I learnt about verlet particle physics, made better "IK", made a Pascal wrapper for the Chipmunk physics library, allowing me to add physically-driven animation creation. I look back with awe at younger me, because I wouldn't have the energy to power on like I did, and I'd think more-than-twice about showing anyone my work nowadays (I have the physical Winamp part 2 video basically done, but the fear of showing it in public is holding me back). You can still find videos created with TISFAT on YouTube, and I've still got a complete rewrite sitting on a HDD somewhere, where I planned a "no UI" way of animating, targeting all the "new" multi-touchscreens back then... Ah, good times. | ||
| ▲ | xandrius 2 days ago | parent [-] | |
Cmon show us the video :) | ||