| ▲ | mmooss 2 days ago | |||||||||||||||||||||||||||||||
Thanks. I've thought about those possibilites, but I really don't know the reasons. > On a sphere or circle, you can get an "almost global" coordinate system by removing the line or point where the coordinates would be ambiguous. Applying cartography to manifolds: Meridians and parallels form a non-ambiguous global coordinate system on a sphere. It's an irregular system because distance between meridians varies with distance from the poles (i.e., the distance is much greater at the equator than the poles), but there is a unique coordinate for every point on the sphere. | ||||||||||||||||||||||||||||||||
| ▲ | senderista 2 days ago | parent [-] | |||||||||||||||||||||||||||||||
The problem is that this global coordinate system isn't a continuous mapping (see the discontinuity of both angular coordinates between 2*pi and 0). Manifolds are required to have an "atlas"[0]: a collection of coordinate systems ("charts") that cover the space and are continuous mappings from open subsets of the underlying topological space to open subsets of Euclidean space, with the overlaps between charts inducing smooth (i.e., infinitely differentiable) mappings in Euclidean space. Colloquially, this means a manifold is just "a bunch of patches of n-dimensional Euclidean space, smoothly sewn together." A sphere requires at least two charts for an admissible atlas (say two hemispheres overlapping slightly at the equator, or six hemispheres with no overlaps), otherwise you get discontinuities. | ||||||||||||||||||||||||||||||||
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