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IshKebab 2 days ago

No it was a usability nightmare. Watching Flash Youtube on Android technically worked but it was a horrible experience.

Google were ok with "works but janky af", but Apple weren't.

kakacik 2 days ago | parent | next [-]

We could have kept that creative environment (that seem to just disappear without any alternative to this day) while leaving videos to evolve as they did.

People here complain like they have issues with long term memory, but reality was - there was no real web video before. That apple had more issues than others was problem that should have been contained to apple walled garden alone. World was, is and will be much larger than that.

empath75 2 days ago | parent | next [-]

That 'creative environment' was mostly used for obnoxious advertising by the time flash died.

SchemaLoad 2 days ago | parent | prev | next [-]

The creative environment could have been built with HTML/JS as well. I feel what killed it more so was mobile gaming took over casual games, and modern game engines enabled a single person who would have been making dinky little flash games to now make what used to take an entire studio.

IshKebab 2 days ago | parent | prev [-]

Maybe, but playing videos was 99% of the use case for Flash by the time it was killed by Apple. Adobe could have kept maintaining it for the 1% Flash games, ads and terrible websites, but you can see why they gave up...

croes 2 days ago | parent | prev [-]

It can be both but it definitely had a security problem

> Mitre lists more than 1,000 Adobe Flash vulnerabilities.

>Flash ranks 14th on the list of products ranked by the number of vulnerabilities – one of only two applications in the top 25 that aren’t operating systems or browsers.

https://www.datacenterknowledge.com/security-and-risk-manage...