| ▲ | Qworg 3 days ago | ||||||||||||||||||||||||||||||||||
While the methodology wasn't published, Microsoft did something similar for Flight Simulator. https://www.smithsonianmag.com/air-space-magazine/flight-box... | |||||||||||||||||||||||||||||||||||
| ▲ | rkomorn 3 days ago | parent [-] | ||||||||||||||||||||||||||||||||||
If you want to dig more, I suspect Microsoft got a lot (if not all) of it from blackshark.ai . They're one of the companies whose logo shows up during game start. I knew their name because, when I worked for an Airbus subsidiary, we talked with them about a solution to generate 3D environments for any/every airport. They had some cool stuff but also some wonky stuff at the time (like highway overpasses actually being rendered as walls across the highway). | |||||||||||||||||||||||||||||||||||
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