| ▲ | CyberDildonics 3 days ago | |||||||||||||||||||||||||
runs on any GPU – even in the browser Seems pretty clickbaity and dishonest when that's just what webgl and webgpu means. Just say webgpu. Also the roughness doesn't apply to the environment map. | ||||||||||||||||||||||||||
| ▲ | cptroot 3 days ago | parent | next [-] | |||||||||||||||||||||||||
If you click into the code you can see that it depends on `wgpu`, which is a wrapper that uses whichever native API would be appropriate for the platform you're working with. If you run the native compiled version you won't be using WebGPU. | ||||||||||||||||||||||||||
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| ▲ | yunnpp 3 days ago | parent | prev [-] | |||||||||||||||||||||||||
I think you're getting lost in the weeds there. I do not see malice in the claim. The irony is that it does not actually run on my GPU, nor much of other people's, judging by the comments. I don't know where people get this idea that WASM and WebGPU are the holy grail of portability; they are the opposite and the whole ecosystem is a fucking disaster. No offense to OP, though; I can understand the temptation to target that platform. Anyway, I left more positive feedback in another comment. | ||||||||||||||||||||||||||
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