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| ▲ | Narishma 3 days ago | parent [-] | | No, for VGA it was definitely 70Hz, or 60Hz for the 640x480 mode but few games used that. | | |
| ▲ | CursedSilicon 3 days ago | parent [-] | | Nope! 720x400 72hz was extremely common for games and apps. It's also why a lot of cheap Point of Sale LCD monitors around the turn of the millennium had 75Hz panels Or if they were "high resolution" 800x600 56hz | | |
| ▲ | Narishma 3 days ago | parent | next [-] | | Can you point to some source for that? I've never heard of a game using that resolution. The vast majority of them used the standard 320x200, either in CGA, EGA or VGA. The first two ran at 60Hz, VGA at 70Hz. A few games in the mid to late 90s started to use some non-standard tweaked VGA modes but by then Windows 95 started taking over gaming. You can check Wikipedia or Mobygames if you don't believe me. | | | |
| ▲ | maximilianburke 3 days ago | parent | prev [-] | | Narishma is right, mode 13h is 320x200 @ 70hz. |
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