| ▲ | hamdingers 4 days ago | ||||||||||||||||||||||
No, I'm explaining how most games work in practice. You're right a game could be made that works that way. I'm not aware of one, but I don't have exhaustive knowledge and it wouldn't surprise me if examples exist, but that was not the question. | |||||||||||||||||||||||
| ▲ | adastra22 4 days ago | parent [-] | ||||||||||||||||||||||
I would not at all be surprised that there are examples out there, although I don't know of them. Tying the game state to the render loop is decision made very deep in the game engine, so you'd have to do extensive modifications to change any of the mainstream engines to do something else. Not worth the effort. But a greenfield code shouldn't be perpetuating this mistake. | |||||||||||||||||||||||
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