| ▲ | cwillu 4 days ago | ||||||||||||||||||||||
osu (music beat-clicking game) has a built-in screen frequency a/b test, and despite running on a 60hz screen I can reliably pass that test up to 240hz. It's not just having 60 frames ready per second, it's what's in those frames. | |||||||||||||||||||||||
| ▲ | try_the_bass 4 days ago | parent [-] | ||||||||||||||||||||||
I don't understand how this works, I guess? If your screen is 60Hz, you're drawing four frames for every one that ends up getting displayed. You won't even see the other three, right? If you can't see the frames, what difference does what's in them make? [E] Answered my own question elsewhere: the difference is the "freshness" of the frame. Higher frame rates mean the frame you do end up seeing was produced more recently than the last frame you actually saw | |||||||||||||||||||||||
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