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TkTech 4 days ago

I don't really believe this to be an issue - Valve directly contracts CodeWeavers, they developed Proton together, and they've been pretty clear from recent hiring bursts that it was specifically to work on Proton. I have to imagine the income from Valve is exponentially higher than the relative niche of CrossOver. They're basically a subdivision of Valve now.

hamdingers 4 days ago | parent [-]

I'm interested in alternate explanations if you have them, to be clear this is only my theory.

While Valve might make up a big part of CodeWeavers book of business now, that was not true when the original contract was signed.

int_19h 4 days ago | parent [-]

The alternate explanation is that it's rather pointless to integrate it because all new Macs are ARM, and there are basically zero Windows games compiled for ARM.

hamdingers 4 days ago | parent [-]

Not likely considering Valve are working on an ARM version of proton in the open, have published test results for x86-64 windows games playing on proton-arm64ec-4, and there are credible leaks that the Steam Frame uses an ARM cpu.

If anything Valve is moving towards ARM and taking the library along with it.

int_19h 3 days ago | parent [-]

Then it will probably happen after they get it polished on Windows.