▲ | jacquesm 4 hours ago | |||||||
All of the acquisitions and license issues did QnX no favors. We built a very large installation on top of it and always felt that Quantum didn't really know what they wanted to be. The BB acquisition was the final nail in the coffin, though, as a platform it was a pretty good illustration of how powerful that whole mechanism is. | ||||||||
▲ | Animats an hour ago | parent [-] | |||||||
Yes. The ownership by Harmon (an audio company) was clueless, and Blackberry was, strangely, no better. I once told one of their marketing guys "Quit worrying about being pirated and worry more about being ignored." I wonder if a business model like Epic's would have worked. Unreal Engine is free until you hit US$1 million in revenue, and then they want a cut of revenue. This works in games because any game with significant revenue is publicly visible. Less so in operating systems. You could have QNX inside a million traffic lights without anybody knowing. | ||||||||
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