▲ | angch 14 hours ago | |
If there isn't a way to get pass more than a few days, regardless of any choices made, the one lesson simulator is giving is "there's no way an autistic developer can last a few days without burning out". Or from a coworker's perspective: "my coworker is struggling, but there's nothing I can do to prevent burn out in my coworker". Perhaps tune the choices, and the effects to have a net neutral bonus and penalties to have a longer gameplay loop. Having random weights to the actions might work as well. |