▲ | lblack00 a day ago | |||||||
> When I was 14 I would have wanted to "shred at 220bpm" but today I wouldn't get my wallet out for that. That's fair, essentially why I put "shred" in quotes originally is that shredding guitar isn't necessarily playing fast. You laid out a nice example with Superstition for that. I don't see why that couldn't be implemented in some way (accenting specific notes and different sustain times). What would be difficult is quantifying note attack exactly for XYZ's riff sections. I.e., what constitutes a relative baseline pick attack and the target pick attack. If we are using a float and define the "normal" attack as 0.5, then how do we know, for example, the first or fifth note in the iconic Superstition riff is 0.85? Is it empirical? Either way, that is a lovely insight I will consider. Matching another guitarist's intonation down to a tee can be extremely difficult, but very rewarding. | ||||||||
▲ | elevation 8 hours ago | parent [-] | |||||||
> What would be difficult is quantifying note attack exactly for XYZ's riff sections. At 60 BPM, mathematical quarter notes are 1000ms apart. But in a pocket groove, you may notice that every other quarter note is "late", or "swung":
If you load a groovy song in Audacity you should be able to see these inter-note delays.Another factor that affects rhythm is note duration relative to the tempo -- you'll want to measure that too. > Matching another guitarist's intonation down to a tee I suspect if you study a few groovy songs you'll find there's just a slightly different note grid that's common to these songs (there could be more than one grid!) Teaching this grid (rather than teaching one specific song) will help the student learn to shift notes away from the the mathematical metronome placement. This skill will equip many of them to mimic the feel of their favorite artist by ear. | ||||||||
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