▲ | zeta0134 2 days ago | |
I've been busily porting my NES game, Tactus, to Windows, Mac, and Linux as a "native" build. It's been fun to consume my own emulator as middleware, and then lightly modify it to support things like a widescreen view, which the original console definitely cannot do. Here's what that looks like: https://bsky.app/profile/zeta0134.bsky.social/post/3lzclakpp... Right this second I'm getting the paperwork sorted to start my first business (gulp!) which should then let me get a Steam page set up and start messing around with the Steamworks SDK integrations. Tons more work to do, but it's coming together fast. Even more exciting, the cartridges are finally working! I can play the game on real hardware. :D It's basically the same game code on both platforms, with the PC build just doing a bit of extra work to signal to its emulator "shell" that it has switched game modes. (This affects the widescreen display.) Real hardware capture here: https://bsky.app/profile/zeta0134.bsky.social/post/3lysv53qk... |