▲ | klaussilveira 3 days ago | |
After that Deus Ex remaster fiasco, I wanted to see how the famous Unreal 1 dithering technique would look on Quake's software renderer. Getting a clean build of it on Linux was fun in itself: https://github.com/klaussilveira/exp-quake I can't take much credit for anything really, all of the meat came from Tim Sweeney himself: https://www.flipcode.com/archives/Texturing_As_In_Unreal.sht... I miss the golden days of flipcode. |