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bob1029 3 days ago

I am all-in on a Unity game right now. Working with one other person and hoping to ship to Steam later this year.

Thinking about play testing at scale is a new thing for me. I've been getting into visualization techniques like using 3d textures to build voxel heat maps in-editor. We've managed to accumulate quite a bit of play testing telemetry already. The power of aggregated statistics in the editor views is absolutely mind-blowing to me. For level designers it's like having proper omniscience. Being able to see things like thousands of samples (manifesting as a bright red voxel) that wound up tripping over the same misplaced geometry is like cheating.