▲ | moron4hire 11 hours ago | |||||||
Skeumorphism isn't just resembling things from the real world. It's using simulated physical object styling and detail in a user interface to signify affordances in the design. A penguin icon is not a skeumorphism because it being a penguin doesn't tell us anything about how to use the icon. If the icon were a rendering of a physical push-button, then it would be skeumorphic, because the button image would suggest to us that we can click it. Unless you're trying to make the argument that penguins deserve boops on their beaks. | ||||||||
▲ | diego_moita 11 hours ago | parent [-] | |||||||
I am not sure the term is so strict and applies only to "controls" in GUIs. Case in point: the Wikipedia page on skeuomorphism refers to objects outside of the domain of GUI language. It also covers physical objects referencing other physical objects (e.g.: skeuomorphic pottery, wood architecture imitating stone, plastic objects imitating metal, etc.) | ||||||||
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