▲ | araes 2 days ago | |
Personal view on the Xcode issue is this part of your comment: > lock people into your ecosystem There's no real alternative to Xcode, if you're going to develop for Apple, you pretty much just have to take the dive, buy Apple hardware, and use Xcode. You don't really know what you're getting into before you get there, and by then you've got sunk cost and just have to trudge through. Somebody a while back had a comment that kind of epitomized it (paraphrased from bad memory): "I thought I was their target customer. I'm not. I'm not sure who their target customer is. Who is this even written for?" _mlxl had a pretty funny one from 4 years ago also: https://news.ycombinator.com/item?id=26932848
Maybe as an Xcode user you have a better perspective, yet Android was actually better personally than most of the development ecosystems from my own perspective. Actually managed to at least publish three apps. Never went anywhere, yet that's a different issue.Had a comment on another thread's Switch 2 development complaints, re. the few I have tried - Nintendo, Steam, and Google. Nintendo - The process itself is opaque, confusing, and difficult to determine your status or progress, even large companies have difficulty. Steam - Signing up and putting launch title info was difficult, yet Wayyyyy easier and clearer to navigate. Tools are kind of a mess, and figuring out everything you need is a challenge. (comments on the SDK are at least funny sometimes)
Google Play - Dramatically easier to sign up. Much clearer steps, progress, and timeline for release. Inclusions to actually release, much clearer. Actually managed to release three products.
|