▲ | hadlock 3 days ago | |||||||||||||
I wrote a physics-accurate flight sim in rust that takes in to account the curvature of the earth and local gravitational fluctuations, it has two tests, one is to fly SFO-Sacramento-Seattle about a 5 hour "flight" at 60 frames per second, the longer one is to fly SFO to Tokyo about 22 hours; it has never once crashed or had a memory leak, it has always worked flawlessly. In 7 years of writing rust I've only ever had a handful of crashes, mostly when writing my own 2d software renderers. The only time I touch C or C++ these days is fixing legacy stuff. | ||||||||||||||
▲ | 12_throw_away 3 days ago | parent [-] | |||||||||||||
> I wrote a physics-accurate flight sim in rust Off-topic - that sounds amazing, is this commercial or hobby software? Any way I could learn more about it? | ||||||||||||||
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