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hadlock 3 days ago

I wrote a physics-accurate flight sim in rust that takes in to account the curvature of the earth and local gravitational fluctuations, it has two tests, one is to fly SFO-Sacramento-Seattle about a 5 hour "flight" at 60 frames per second, the longer one is to fly SFO to Tokyo about 22 hours; it has never once crashed or had a memory leak, it has always worked flawlessly. In 7 years of writing rust I've only ever had a handful of crashes, mostly when writing my own 2d software renderers. The only time I touch C or C++ these days is fixing legacy stuff.

12_throw_away 3 days ago | parent [-]

> I wrote a physics-accurate flight sim in rust

Off-topic - that sounds amazing, is this commercial or hobby software? Any way I could learn more about it?

a day ago | parent | next [-]
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atonse 2 days ago | parent | prev [-]

Yeah seriously, I was also intrigued by it!