▲ | jandrewrogers 3 days ago | |
This still raises the question of why Arc is purportedly used so heavily. I've written 100s of kLoC of modern systems C++ and never needed std::shared_ptr. | ||
▲ | pjmlp 3 days ago | parent [-] | |
For the same reason Unreal uses one. Large scale teams always get pointer ownership wrong. Project Zero has enough examples. |