▲ | dayvster 3 days ago | |||||||
I have not given any of those 3 a fair enough shot just yet to make a balanced and objective decision. Out of all of them from what little I know and my very superficial knowledge Odin seems the most appealing to me, it's primary use case from what I know is game development I feel like that could easily pivot into native desktop application development was tempted to make a couple of those in odin in the past but never found the time. Nim I like the concept and the idea of but the python-like syntax just irks me. haha I can't seem to get into languages where indentation replaces brackets. But the GC part of it is pretty neat, have you checked Go yet? | ||||||||
▲ | Imustaskforhelp 3 days ago | parent | next [-] | |||||||
I am a big fan of golang lol. Golang might be the language that I can love the most, portable, easy to write, stdlib that's goated, fast to compile with, and a great ecosystem! But I like nim in the sense that I feel sometimes in golang that I can't change its GC and so although I do know that for most things it wouldn't be a breaker. but still, I sometimes feel like I should've somewhat freedom to add memory management later without restarting from scratch or something y'know? Golang is absolutely goated. This was why I also recommended V-lang, V-lang is really similar to golang except it can have memory management... They themselves say that on the website that IIRC if you know golang, you know 70% V-lang I genuinely prefer golang over everything but I still like nim/ V-lang too as fun languages as I feel like their ecosystem isn't that good even though I know that yes they can interop with C but still... | ||||||||
▲ | O-stevns 3 days ago | parent | prev [-] | |||||||
Odin has no primary use case, it just happens that a lot of the members in the community have made or are interested in game making | ||||||||
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