▲ | fuzztester 4 days ago | ||||||||||||||||||||||
The Art of Software Testing. New York: Wiley, 1979 The Art of Software Testing, Second Edition. with Tom Badgett and Todd M. Thomas, New York: Wiley, 2004. It is by Glenford Myers (and others). https://en.m.wikipedia.org/wiki/Glenford_Myers From the top of that page: [ Glenford Myers (born December 12, 1946) is an American computer scientist, entrepreneur, and author. He founded two successful high-tech companies (RadiSys and IP Fabrics), authored eight textbooks in the computer sciences, and made important contributions in microprocessor architecture. He holds a number of patents, including the original patent on "register scoreboarding" in microprocessor chips.[1] He has a BS in electrical engineering from Clarkson University, an MS in computer science from Syracuse University, and a PhD in computer science from the Polytechnic Institute of New York University. ] I got to read it early in my career, and applied it some, in commercial software projects I was a part of, or led, when I could. Very good book, IMO. There is a nice small testing-related question at the start of the book that many people don't answer well or fully. | |||||||||||||||||||||||
▲ | pfdietz 4 days ago | parent [-] | ||||||||||||||||||||||
As I recall this was a book that included the orthodoxy at the time that random testing was the worst kind of testing, to be avoided if possible. That turned out to be bullshit. Today, with computers many orders of magnitude faster, using randomly generated tests is a very cost effective away of testing, compared to carefully handcrafted tests. Use extremely cheap machine cycles to save increasingly expensive human time. | |||||||||||||||||||||||
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